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Aug 27 / wendi

book buying

A Book of Lens artofgamedesign.com

Book buying is never easy for me! For several reaons!

  1. I have over 500 books, so I sometimes forget what I have.
  2. I judge books by the cover
  3. Education and Gaming books are quickly out of date
  4. I’m addicted to pushing the “wish list” button
  5. I say I’ll buy one book, but it’s always 3

Today, I decided to go to my wish list. I decided that I wouldn’t limit myself to one book, I could get three! Which turned into 5. I’ll soon be posting reviews on the following:

  • Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)” – Tracy Fullerton
  • “The Art of Game Design: A Deck of Lenses” – Jesse Schell
  • “The Art of Game Design: A book of lenses” – Jesse Schell
  • “Developing Serious Games (Game Development Series)” – Bryan Bergeron
  • “Challenges for Game Designers” – Brenda Brathwaite

Tonight, I’ll be digging out the rest of my game related books, so that I can edit by “wish list” and decided which books I still need to order!

Aug 25 / wendi

fall 2010 is here

I’m taking six hours this semester of independent study. In order to finish my MFA, I need to complete “project(s).” So, this is what I’m planning on doing over the semester. The details below are what I sent my advisor as my classes and what I would be doing. I think it’s important to document, so I’ll be posting here twice a week! My post will including research, inspirations and why, ideas, book reviews, discoveries, and struggles. To keep things easy, I’ll post about Game Design on Mondays and Sound Design on Fridays! I may have a few other posts sprinkled in here and there, but I’ll try to be consistent.

I have a feeling this semester will be one wildly busy time and I CAN’T wait!!

3 hours Game Design

As a project based class, this is what I plan to complete this semester

  • Document processes using a blog
  • Create ten different game concepts/proposals (concepts to include different age groups, as well as board and video games)
  • Choosing from the ten, flush out three game documents with either “living documents” or “story bibles” –  Two short game concepts – a board game and a video game and  long game concepts

3 hours Sound Design

As a project based class, this is what I plan to complete this semester

  • Create ten “soundscapes” for paintings
  • Create a five 2-3-minute audio tracks for silent films
  • Work with other students to add sound to animations or video game demos
  • Document processes using a blog